

If isn't midnight, open up the wait menu and pass enough hours until it is. Jump over the fence and stand in the garden. Once through the doorway, turn right and head straight until you reach a brick fence next to a house. Fast travel to the Waterfront, turn around, and head through the open doorway up ahead. The note instructs you to visit the Garden of Dareloth in the Waterfront at midnight. Meet Armand and the initiates in the Garden of Dareloth at around 12:00AM. You should soon be pulled out of the wait process by a Dark Elf, who will give you a mysterious note. There, open the wait menu and set it to pass 24 hours. Then, fast travel to the Imperial City Waterfront. Remember to re-equip your weapon and armour. When your character awakens, he or she will be out of prison. Look around your cell for a bed, and sleep. Once you've been hauled off to jail, you won't need to wait through your sentence in real time. If you choose this approach, go ahead and skip the next paragraph. Raise a beggar's disposition through the persuasion mini-game or bribery, and then ask about Gray Fox. To make this an option, view one of the Gray Fox posters around the city, and 'Gray Fox' will then become a dialogue option when speaking to someone. Befriend one of the beggars in the Imperial City, and they will then divulge the guild's meeting spot. Read one of the Gray Fox wanted posters around the Imperial City.Īlternatively, there is another way to locate the Thieves Guild that does not involve sullying your record. That's not our goal here, so pick 'Go to Jail.' Resist arrest, and the city guard will chase after and kill you. When confronted by a guard, there are three available options: Go to Jail, Resist Arrest, or Pay Bounty. If a law-abiding citizen witnesses the act, they will most likely fetch one of the city guards, who will then make the arrest. Ensure that there are witnesses, whether it be a guard or a citizen, and follow through with the proposed action. Getting hauled off to prison is simple, but you'll want to make it a minor offense.Ī red cursor icon denotes an illegal action.

To get the guild's attention, you must spend one night in jail.

Your path to the Thieves Guild begins in the Imperial City, so make your way over there. Consequently, locating this elusive group is a task in itself. Unlike the Mages and Fighters guilds, the Thieves Guild does not have a guild hall. The Elder Scrolls IV: Oblivion Guide - Thieves Guild 1: Finding the Thieves Guild
